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Giveaway Week 2024 – Orbbec Femto mega 3D depth and 4K RGB camera

Orbbec Femto Mega review OrbbecViewer

The second prize of Giveaway Week 2024 is the Orbbec Femto Mega 3D depth and 4K RGB camera powered by an NVIDIA Jetson Nano module and featuring Microsoft ToF technology found in Hololens and Azure Kinect DevKit. The camera connects to Windows or Linux host computers through USB or Ethernet and is supported by the Orbbec SDK with the NVIDIA Jetson Nano running depth vision algorithms to convert raw data to precise depth images. I first reviewed the Orbbec Femto Mega using the Orbbec Viewer for a quick test connected to an Ubuntu laptop (as shown above) before switching to a more complex demo using the Orbbec SDK for body tracking in Windows 11. Although it was satisfying once it worked, I struggled quite a lot to run the body tracking demo in Windows 11, so there’s a learning curve, and after you have this working, you’d still need to [...]

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Orbbec Gemini 335Lg 3D depth and RGB camera features MX6800 ASIC, GMSL2/FAKRA connector for multi-device sync on NVIDIA Jetson Platforms

Gemini 335Lg 3D Camera

The Orbbec Gemini 335Lg is a 3D Depth and RGB camera in the Gemini 330 series, built with a GMSL2/FAKRA connector to support the connectivity needs of autonomous mobile robots (AMRs) and robotic arms in demanding environments. As an enhancement of the Gemini 335L, the 335Lg features a GMSL2 serializer and FAKRA-Z connector ensuring reliable performance in industrial applications requiring high mobility and precision. The Gemini 335Lg integrates with the Orbbec SDK, enabling flexible platform support across deserialization chips, carrier boards, and computing boxes, including NVIDIA’s Jetson AGX Orin and AGX Xavier. The device can operate in both USB and GMSL (MIPI) modes, which can be toggled via a switch next to the 8-pin sync port, with GMSL as the default. The GMSL2/FAKRA connection provides high-quality streaming with synchronized multi-device capability, enhancing adaptability for complex setups. Previously, we covered several 3D cameras from Orbbec, including the Orbbec Femto Mega 3D [...]

The post Orbbec Gemini 335Lg 3D depth and RGB camera features MX6800 ASIC, GMSL2/FAKRA connector for multi-device sync on NVIDIA Jetson Platforms appeared first on CNX Software - Embedded Systems News.

MentorPi is a ROS2-compatible, Raspberry Pi 5-based robot car with Mecanum or Ackermann chassis

Hiwonder MentorPi A1 and MentorPi M1 robot car

MentorPi is a ROS2-compatible robot car powered by the Raspberry Pi 5, designed for AI-driven robotics and Python programming. It offers two chassis options: MentorPi-M1, which features a Mecanum-wheel chassis, and MentorPi-A1, equipped with an Ackermann chassis. Both variants come with high-performance components such as closed-loop encoder motors, STL-19P TOF lidar, 3D depth cameras, and high-torque servos. These enable precise navigation, SLAM mapping, path planning, and dynamic obstacle avoidance, making MentorPi an ideal platform for robotics tasks. The system utilizes a dual-controller architecture to optimize performance. The Raspberry Pi 5 handles AI vision processing and strategic functions, while Hiwonder’s RRC Lite expansion board manages motion control and sensor data processing. This task distribution enhances efficiency in machine vision, AI-powered navigation, and robotic control, allowing MentorPi to tackle complex AI and vision-based applications with ease. MentorPi also supports advanced features like 3D visual mapping and YOLOv5-based object detection for recognizing road [...]

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Arduino Nano Matter powered gamepad runs Quake at 27 FPS

Arduino Nano Matter gamepad board

Silicon Labs Solutions architect Nicola Wrachien has designed an Arduino Nano Matter gamepad for which he was successfully able to port Quake, a popular first-person shooter game. We have seen developers and engineers port doom on everything from toothbrushes to GPS receivers. Wrachien was previously able to port Doom on a Sparkfun Thing Plus Matter MGM240P at Silicon Labs’ 30th-anniversary celebration. But to make things more interesting and challenging he wanted to see if Quake could be run on the same MGM240SD22VNA MCU, and he succeeded. In the end, he could not only run the game, but he also implemented improved graphics (better than Doom), better physics, 3D rendering, and much more. This gamepad is built around an Arduino Nano Matter board which features MGM240SD22VNA MCU from Silicon Labs, along with 256KB of RAM, which is very low compared to Quake’s original system requirements which is a minimum of 8MB [...]

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