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Easy and fun block-based coding with the Alvik robot is here, now Chromebook compatible!

At Arduino, we believe coding should be accessible to everyone – including the youngest learners. With this in mind, we’re thrilled to announce that the Arduino Alvik robot now officially supports block-based coding!

Coding has never been easier thanks to Alvik’s seamless integration with mBlock, one of the most widely used platforms for educational hardware, available in both desktop and web-based versions compatible with Chromebook, MacBook, and Windows PC. With mBlock’s intuitive block-based coding and Alvik as a tangible, interactive robot companion, elementary students and teachers can explore robotics, mathematics, astronomy, and other engaging projects. 

With the release of the public beta version of the integration in mBlock, Alvik’s new features and improvements will be implemented over time based on feedback from educators.

Beyond coding: bringing all areas of learning to life

Alvik provides a unique, hands-on learning experience. This makes it the ideal tool for elementary-aged students who benefit from interacting with something they can see, touch, and control. They can get immediate feedback on their commands and see the robot’s reactions and movements in real time. 

But Alvik is more than just a gateway to coding; it’s a multidisciplinary tool that can enrich learning across all subjects. This classroom companion truly reflects the spirit of STEAM education, enabling teachers to bring learning to life in creative and often unexpected ways. 

Teaching abstract concepts to elementary-aged students can be tough. However, young children grasp abstract concepts and problem-solving skills more effectively when “learning becomes more hands-on, tangible and interactive”. This is where physical tools like Alvik can make a significant difference.

Through Arduino’s engaging Block-Based Coding and Robotics lesson, children can program their Alvik to perform an array of exciting tasks. These step-by-step project-based activities cover a diverse range of subjects, allowing students to convert abstract concepts into concrete, relatable experiences. This immersive approach is a great way to nurture kids’ natural curiosity and deepen their understanding of challenging topics and ideas.

And it doesn’t stop there. With LEGO® Technic™ compatibility and M3 screw connectors, Alvik becomes a canvas for creativity. Students can customize and decorate their robot for special occasions like Halloween and Christmas, blending art design with engineering and making the learning process even more personal and engaging.

With Alvik, kids aren’t just learning to code – they’re learning to think creatively and critically, and explore a wide range of subjects in a way of solving real-life tasks.

Why choose Alvik with block-based coding for primary school?

1. Enhances engagement with a child-friendly interface – Based on the popular Scratch platform created by MIT, mBlock is crafted specifically for elementary-aged students. With its game-like elements, vibrant colors, and instant visual feedback, block-based coding lowers the entry barrier and makes programming fun and engaging for learners of all ages.

2. Builds confidence at an early age – Block-based coding helps eliminate common frustrations like syntax errors, which can hinder young learners in text-based programming. Instead, students experience early success as they watch the Alvik robot follow their commands – boosting their confidence and love for creating more.

3. Makes interdisciplinary learning easy – Following the lessons available in Arduino’s dedicated online platform, elementary-aged teachers could enhance the students’ knowledge of various subject matters through playing and hands-on creative projects.

4. Simplifies abstract concepts – Abstract coding concepts such as loops, conditionals, and variables can be difficult for young students to grasp. Block-based coding provides a visual and interactive way to understand these concepts. Blocks represent specific functions and operations, making abstract ideas more concrete.

5. Supports the transition to text-based coding – Block-based coding with Alvik isn’t just a fun starting point – it’s a bridge to more advanced learning. As students advance, they can easily transition from blocks to text-based coding languages like MicroPython with a simple click of a button. This seamless shift lets students build on their skills and dive deeper into the world of programming at their own pace. And you won’t have to worry about purchasing separate hardware either, as students can program their Alvik robot by following the lessons in Arduino’s Explore Robotics in MicroPython course.

6. Supports Chromebook The mBlock web platform works across Chromebooks, Windows PCs, and MacBooks, so students and teachers can jump into their projects on any device, anytime.

A wealth of support at your fingertips

We know that stepping into the world of coding can feel like a challenge, especially for elementary teachers without a computer science background. That’s why Alvik comes with free access to dedicated learning resources with project-based lesson plans, step-by-step tutorials, and engaging activities. These are currently available in English, Italian and Spanish, with more lessons coming soon. Utilizing both Alvik and mBlock means teachers can lead their students into the world of coding and robotics (and beyond!) with confidence.

Ready to get started?

With Arduino’s strong reputation for innovation and mBlock’s child-friendly platform, we’re combining our strengths to make learning robotics and coding more engaging and enjoyable than ever before. 

Are you ready to inspire the next generation of innovators? Bring the joy of coding into your classroom with Alvik! 

Visit our online store to buy your Arduino Alvik robot today.

You can also visit our list of education partners to contact a local distributor for more information or to make a purchase.

The post Easy and fun block-based coding with the Alvik robot is here, now Chromebook compatible! appeared first on Arduino Blog.

Arduino’s Alvik Robot shortlisted for the Bett Awards 2025 in the AV, VR/AR, Robotics, and Digital Device category!

We’re thrilled to announce that Arduino Education has been shortlisted for the Bett Awards 2025, this time in the AV, VR/AR, Robotics, or Digital Device category with our Alvik robot! This recognition highlights our dedication to innovation, inclusivity, and the advancement of practical STEM education.

The Bett Awards celebrate leading-edge technology in education, with entries evaluated on key criteria such as innovation, curriculum suitability, online safety, research evidence, customer support and more.

About the Alvik robot

Alvik is an adaptable, lifelong learning robot that supports educators and students as they transition from block-based programming to text-based coding using MicroPython and Arduino language. It enables them to explore robotics and tackle real-life challenges with comprehensive learning content. However, Alvik isn’t just designed to teach programming and robotics; it can also enhance students’ understanding of topics like mathematics and astronomy, along with other engaging projects. Alvik’s curriculum-aligned course makes it an ideal fit for today’s classrooms, empowering students with hands-on skills and a strong foundation in STEAM.

But what truly sets Alvik apart from other educational robots is its limitless potential for customization. Students and teachers can easily add external sensors using the I2C Grove and Qwiic plug-and-play connectors, eliminating the need for soldering or complex wiring. Additionally, the LEGO® Technic™ and M3 screw connectors encourage hands-on creativity, allowing users to build custom components and further expand Alvik’s capabilities.

We’re honored to be recognized once again, and we can’t wait to attend Bett in just a couple of months. The winners will be announced at the Bett Awards 2025 Ceremony on January 22nd at The Brewery, London. We look forward to seeing you there!

The post Arduino’s Alvik Robot shortlisted for the Bett Awards 2025 in the AV, VR/AR, Robotics, and Digital Device category! appeared first on Arduino Blog.

The web-based Arduino Lab for MicroPython Editor is out! With Chromebook support to code Alvik and more

We’re excited to announce the release of the web-based version of the Arduino Lab for MicroPython Editor. This lightweight platform makes it even easier to code with MicroPython using Arduino hardware such as Alvik, Nano ESP32, Nano RP2040 Connect, Nano 33 BLE Sense – and more! You can check the full list of MicroPython-compatible Arduino hardware at this link.

What’s more, if you are a Chromebook user, now you can simply edit, run, and save MicroPython code on your board, as well as upload your files (assets or code), directly in the browser (Chrome, Opera, and Edge are supported). 

Please note that the editor is still in its “lab” phase, so expect ongoing changes, improvements, and bug fixes of course. 

Program Alvik robot with your Chromebook!

The web-based Arduino Lab for MicroPython Editor allows students and teachers using Chromebook to easily program Arduino Alvik in the classroom, expanding the possibilities for them to create more robotics projects. Check out our free online course to start your adventure with Alvik, MicroPython and more! 

What is MicroPython?

MicroPython is a lightweight version of Python® designed to run on microcontrollers, allowing you to control hardware like sensors and motors with just a few lines of code. It’s great for beginners because Python® is known for being simple and readable, making it easier to dive into electronics without needing deep programming knowledge. 

Plus, since MicroPython works well with Arduino boards, you can take advantage of our incredible open-source community, tutorials, and tools. It’s a perfect fit for exploring hardware projects in a friendly and accessible way!

Ready to give it a try? Test it out now! The web-based Arduino Lab for MicroPython Editor can be accessed from the Resources section in our app.arduino.cc or directly from https://lab-micropython.arduino.cc.

The post The web-based Arduino Lab for MicroPython Editor is out! With Chromebook support to code Alvik and more appeared first on Arduino Blog.

“Catch me if you can!” — How Alvik learns to dodge trouble with AI, featuring Roni Bandini

Have you ever discovered a cool piece of tech buried in your drawer and thought, “This could make for an awesome project”? That’s exactly what happened to Roni Bandini, maker, writer, electronics artist – and Arduino Alvik Star! 

Bandini began coding at 10 years old, and has always found automatons and robots fascinating. About Alvik, he has said, “I really like this little robot—the elegance of its concept and design. As soon as I encountered it, I dove into several projects aimed at expanding its default capabilities.”

One of those projects in particular caught our attention, and we are excited to share it with you.

Getting the building blocks ready

After stumbling upon a tiny Seeed Studio XIAO ESP32S3 with an OV2640 camera sensor, Bandini saw its potential right away. It was the perfect tool to upgrade Arduino’s Alvik robot with computer vision. His mission? To teach Alvik to evade law enforcement officials – or at least a LEGO® police figure!

Since both the Alvik main board and the XIAO cam board use ESP32, Bandini used ESPNow – a fast communication protocol – to connect the camera with the robot. He then 3D-printed two support bars and attached them with a pair of M3 screws.

Learning to react fast!

But before the epic police chase could begin, Alvik needed some training. Bandini took pictures of the LEGO® police figure and a ball and uploaded them to Edge Impulse. He then exported the trained model as an Arduino library using the EON compiler, before importing the zip file into the Arduino IDE.

Once everything was set up and the MicroPython script created, Alvik was ready to roll. As it moved forward, the robot took pictures and processed them through a machine learning (ML) model. If it detected the police figure, Alvik would turn around and flash a red light. In other words, it was time to make a quick getaway!

For more details on this exciting project, including a link to a YouTube demo, visit Bandini’s blog post here.

Making it useful

However, the action doesn’t stop there. Although Alvik can drive autonomously, Bandini has also adapted a remote control from the 1980s to give himself even more control. How? By writing C++ routines that translate the remote’s coordinates into commands. These commands are then sent via ESPNow to the MAC address of the ESP32 in Alvik, where they trigger functions to move the robot.

Inspired by an old-school advertisement for the Omnibot 2000 robot, Bandini has even taught Alvik to bring him a glass of whiskey! While we don’t recommend this for anyone under the legal drinking age, there’s no reason why you can’t substitute it for your favorite refreshments!

New to robotics? Explore the Arduino Alvik page to learn more or head straight to the store to start your own adventure today!

The post “Catch me if you can!” — How Alvik learns to dodge trouble with AI, featuring Roni Bandini appeared first on Arduino Blog.

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