Vulkan 1.4 3D graphics and compute API released
The Khronos Group has just announced the release of Vulkan 1.4 cross-platform 3D graphics and compute API. The new release makes some of the optional extensions and features mandatory, adds streaming transfers, and supports 8K rendering on up to eight targets. Minimum hardware limits have also been increased including at least seven maxBoundDescriptorSets and eight maxColorAttachments. Vulkan 1.4 highlights: Streaming Transfers: new implementation requirements to ensure applications can stream large quantities of data to a device while simultaneously rendering at full performance. Previously optional extensions and features critical to emerging high-performance applications are now mandatory in Vulkan 1.4, ensuring availability across multiple platforms. These include push descriptors, dynamic rendering local reads, and scalar block layouts. Maintenance extensions up to and including VK_KHR_maintenance6 are now part of the core Vulkan 1.4 specification. 8K rendering with up to eight separate render targets is now guaranteed to be supported, along with several other [...]
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